Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts
Monday, 8 July 2013
Merry Go Round Model
About a month into my stay as a intern working on the Demo Reel project one of my supervisors ask me to help him remodel two items the company were using in a Toyota Car Commercial.
The first was very simple, two polls with three levels of dangling wires connecting them together. The wires would then have small triangle flags connected to them. the flags and to a lesser extent the wires had to be slightly animated to look like they were moving in the breeze.
The Second model, and the one that took much of my time on, was a large merry-go-roundoriginally model led by another intern in the studio. The intern who was first assigned to it was still in school and still learning to uses 3d computer software. And although she did a wonderful job on many of the smaller detailson the model did not properly manage the geometry.
I had to go in and condense the geometry, re-cut most of the surfaces sothey had four sides, rescaled and moved allot of stuff so it didn't look wonkyor clipped through itself. I could go on but I don't want to sound like I tookall the credit for this model. As per the flags I also had to animate the horsesas they went around the merry-go-round.
Here is a 3/4 shot of the model un-texture.
I hope to get a copy of the final project so and when I do I will defiantlyupload a copy into this post.
trailer Disaster Desks
A few months later the Trailer and then the Show aired with my hammer swing animation. I was really surprised and happy but not as happy as my mom to see my work on tv.
Here is the trailer. You can see my animated intro at 0:26 seconds
Here is the trailer. You can see my animated intro at 0:26 seconds
Disater Decks Animation
I was asked to start off by taking a premade Disaster Decks logo and subdivideit into small fragmented segments. I would then be able to make severalrendered frames of the logo being destroyed by a large hammer. To make arealistic hammer hit and destruction of the logo I animated the hammer swingand hit and added another layer of geometry under the original model adding awall of small brick. The idea was that there would be more substance to thelogo upon its destruction so it will look like it was made from a solidconstructed object.
After handing off the frames to my boss so he could finish thecomposition and texturing for the pitch he ask me to continue to animate thescene.
So for a few more days I worked on how we wanted the logo to be hitand fall apart. I was trying to get the timing and spread right to of how wewanted it to me destroyed. I passed it along to one of my supervisors who interused my animations as reference as he used geometry software in 3D Max to makethe rubble fall more realistically.
He handed it back to me a few times to fix some mesh clipping errorsand simulate some more debris flying past the screen.
Finally he got me to animate two separate files depicting objects envelopingthe camera for the purpose of a camera transition into another scene. the firstone was that of a large piece of tumbling debris and the second was that of thehammer swinging back into the scene and passing the camera.
Zink Demo Reel Scenes
And here is a work in progress comp of the scene from the project.
here are two small character animation I made for inside the scene that didn't get much screen time bug worked out really well.
here are two small character animation I made for inside the scene that didn't get much screen time bug worked out really well.
Zink Character Development
For the Demo Reel Project I had to Develope, Model and Fig several characters to populate the projects scenes.
heres are some snapshot one of the characters development process.
heres are some snapshot one of the characters development process.
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