I was asked to start off by taking a premade Disaster Decks logo and subdivideit into small fragmented segments. I would then be able to make severalrendered frames of the logo being destroyed by a large hammer. To make arealistic hammer hit and destruction of the logo I animated the hammer swingand hit and added another layer of geometry under the original model adding awall of small brick. The idea was that there would be more substance to thelogo upon its destruction so it will look like it was made from a solidconstructed object.
After handing off the frames to my boss so he could finish thecomposition and texturing for the pitch he ask me to continue to animate thescene.
So for a few more days I worked on how we wanted the logo to be hitand fall apart. I was trying to get the timing and spread right to of how wewanted it to me destroyed. I passed it along to one of my supervisors who interused my animations as reference as he used geometry software in 3D Max to makethe rubble fall more realistically.
He handed it back to me a few times to fix some mesh clipping errorsand simulate some more debris flying past the screen.
Finally he got me to animate two separate files depicting objects envelopingthe camera for the purpose of a camera transition into another scene. the firstone was that of a large piece of tumbling debris and the second was that of thehammer swinging back into the scene and passing the camera.
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